Godot in a gif(fy): It's a big one! Game Over, Man!

Diner Drop part 5

Click here to play the most up-to-date version I Want to Speak to the Manager! What’s changed since last time? A LOT! Customers aren’t taking your crap anymore; game over! Serving the same customer 3 incorrect orders (partial or complete) will push them over the edge and cause them to leave If all (currently 3) customers leave, it’s game over Serving the correct order to a customer will despawn them, increase the score, and spawn a new one at a random available spot Added game over screen with restart button Endlessly drops food until restart pressed (super fun to watch) Stops collision detection on Chef and locks movement input Generalized code around customer’s order (no longer hard coding burger as the only order) New font added for customers’ feedback Text will appear towards the centre of the screen depending on where the customer is (e. [Read More]

Godot in a gif(fy): Front and Centre

Diner Drop part 4

Click here to play the most up-to-date version

Table for Three

Dimming customers

What’s changed since last time?

  • More customers!
    • 3 customers will now spawn (in random positions!) at the counter waiting for their order
  • UI update: interactive objects (customers and garbage can) now start out dimmed and become fully bright when Chef is in front of them and can interact

Godot in a gif(fy): What'll ya have?

Diner Drop part 3

Click here to play the most up-to-date version

The Points Don’t Matter

Customer(s) now exist(s)

What’s changed since last time?

  • A customer has finally arrived!
    • The player can now stand in front of them and press down to serve them the order that Chef is currently holding
    • Customers will provide feedback text on whether the order is correct or not
    • Serving an order (correct or not) will remove it from Chef
  • Player now has a score to increase (or decrease…)
    • Serving a correct order yields a point and an incorrect order deducts a point

Godot in a gif(fy): Variety is the Spice of Life

Diner Drop part 2

Click here to play the most up-to-date version

Catch Me If You Can

Falling burger bottoms

What’s changed since last time?

  • Chef can now catch and hold the falling food; allowing orders to be made
  • All three parts of the burger now spawn
    • Bottom: the bun and lettuce
    • Middle: the patty and tomato
    • Top: the onion and bun
  • The garbage can interaction now lets Chef throw away their currently held order

Godot in a gif(fy): A game dev blog told through gifs

Diner Drop part 1

Click here to play the most up-to-date version As outlined in a previous post, I started developing a game with the Godot engine about catching falling food and serving it to demanding customers, aptly named Diner Drop. In this series of posts I intend on showcasing the progress made on the game’s development through the greatest of all Internet formats: the gif. A lot can be said with pictures (especially moving ones) but I may also include a few words too. [Read More]

My Hobby: Game Dev - A History

Like a lot of other developers, and even regular folks, I enjoy video games. If you had a nickel for every time you heard or read that somewhere, you’d probably be too rich to be reading this blog; instead enjoying your private island complete with whatever else rich people buy. I’ll save you the rest of the cliched prose that usually follows that line and just say that I also enjoy learning about the process of, and actually, making games. [Read More]