Click here to play the most up-to-date version
As outlined in a previous post, I started developing a game with the Godot engine about catching falling food and serving it to demanding customers, aptly named Diner Drop.
In this series of posts I intend on showcasing the progress made on the game’s development through the greatest of all Internet formats: the gif. A lot can be said with pictures (especially moving ones) but I may also include a few words too.
The Sky is Falling
Lettuce Praise
What’s changed?
- Got the burger parts to fall at the specified interval in random positions along the x-axis
- Rigged up the garbage can to, in this case, delete all of the burger objects (interaction with
down
key from player works as it should) - Chef is moving and interacting with the food