Making a Game in 48 hours

Or how I went "Out of Control" participating in my first real game jam

Following up the post I wrote about making a game in one day with this one may seem like a step back, going from 22 to 48 hours. The difference is there’s no qualification of development time vs actual time passed; this time I didn’t have the luxury of spreading my development over 4 days. 2 days. 48 hours. That’s all the time I had to think, plan, and develop. Not to mention also eat, sleep, and tend to other normal bodily functions. [Read More]